User blog:Eagleeyedan/Animation in Blender 2.59

okay, here's how. When you open the screen, i looks like this >

Notice the "Record" button and the "key" buttons (circled in the pic). Press this to begin animation. >

Note: In all animation programs, there are things called "Keyframes" they are basically frames in your animation that tell the object where it's supposed to be at that particular point in time. To start animation, drag the keyfram over. Note, it is green right now. This means that it hasn't been set yet >

Press the "record' button now. Make sure the keyframe in on one other then frame 1. I've chosen fram 20. Note: the animation runs at 30 FPS or Frames Per Second so at frame 30, you have 1 second of animation. Frame 20 is slightely less then that. >

Move the box anywhere you like. I just moved it to the right ''Note: In all 3D software and in math, there are 4 axis. X(red), Y(green), and Z(blue). X is forward-backward. Y is left-right. Z is up-down. Very important to know. Notice that the keyframe has turned yellow now. This means that it has been set.. >''

I've now moved the box in the Z axis and dragged the frame ahead about 20 frames.

I've now moved in in the Y axis a bit and dragged the keyframe further along.

Okay, now it's time to watch your animation. Click the play button and click on the record and key buttond to stop the recording.

Does that help you? :D ▂▃▅▆▇█▓▒░Eagleeyedan▒░▓█▇▆▅▃▂