User blog:LondonDauntlessCorvair963/Guns of LMBW: The Game

Basically a list of guns that tell the type, name, and type of ammo used. Types of ammo can be bought or picked up from fallen enemies, or civilians who carry guns. Only the specified ammo types can be used with a gun. Ammo is cloned for each weapon you have for that type of ammo. (Ex: Getting 10 .9mm rounds will give you 10 rounds for every .9mm gun you own.) If a gun seems over powered, feel free to say so in the comments.

Pistols  Revolvers   Submachine Guns   Carbines   Assault Rifles  Shotguns  Machine Guns  Sniper Rifles
 * M1911: Medium Pistol Ammo (.45 ACP) A good all-around pistol.
 * Desert Eagle: Standard Magnum Ammo (.44 Magnum) (Special: Can upgrade to Super Heavy Ammo. (.50 AE)) Very powerful and inaccurate pistol. Best at close range.
 * Glock 19: Light Pistol Ammo (.9mm) (Special: Can switch between fully and semi automatic.) Extremely inaccurate when automatic, but semi auto can reach out to medium distances easily.
 * Luger: Light Ammo. Longest range pistol with average power.
 * Five-seveN: Heavy Pistol Ammo. (.56x28mm) Extremely powerful pistol. Inaccurate. Best at short to medium range.
 * FN Hi-Power: Light Pistol Ammo. Weak pistol. Good range.
 * TEC-9. Light pistol ammo. Accurate with good power. Low range. (Special: Can be upgraded to switch between semi and fully automatic.)
 * Anaconda: Standard Magnum Ammo. (Special: Upon pressing the "Special" key (Left stick for consoles, Y for PC.), the character will say "My Anaconda don't want none unless you got buns, hun.", then shoot into the air.) Revolver with average power, longest range revolver.
 * Raging Bull: Standard Magnum Ammo. High powered revolver. Best for taking down heavy targets.
 * Python: Light Magnum Ammo. (.357 Magnum) Lightly powered revolver. Best for medium range on medium to light enemies.
 * Detective Special: Police Magnum Ammo. (.32 Magnum.) Low powered revolver. Top notch mobility, best for short range combat.
 * MP40: Light Pistol Ammo. Low rate of fire and range, average portability, but high power.
 * Tommy Gun: Medium Pistol Ammo. High rate of fire. Extremely inaccurate, best at close range.
 * P90: Heavy Pistol Ammo. Great range and rate of fire, but not very powerful. Inaccurate.
 * Skorpion: Light Pistol Ammo. Good rate of fire and high damage, but very short range and not accurate.
 * Thompson M1A1: Medium pistol ammo. Average rate of fire with average range.
 * MP5: Light Pistol Ammo. Accurate with a high rate of fire, but not very powerful. (Special: Adding a supressor will cosmetically turn it into an MP5SD3.)
 * Uzi: Light Pistol Ammo. Not very accurate, but powerful with an average rate of fire.
 * UMP-45: Medium Pistol Ammo. Powerful and accurate, but a low rate of fire and low ammo in each magazine.
 * Vector: Medium Pistol Ammo. Very high rate of fire. Low range and very innacurate.
 * AKS-74U: Standard Rifle Ammo. Very portable. Average range, rate of fire, and power.
 * SCAR PDW: NATO Rifle Ammo. (5.56x45mm.) Low rate of fire with good power. Medium range.
 * M4: NATO Rifle Ammo. All around carbine.
 * Sig 552: NATO Rifle Ammo. Medium rate of fire. Good range. Average power.
 * HK416: NATO Rifle Ammo. High rate of fire. Good range. Accurate, but extremely low damage.
 * M16: NATO Rifle Ammo. Good damage and accuracy. Low rate of fire. (Special: Can be upgraded to switch between three round burst in order to trade accuracy for rate of fire.)
 * AKM: Standard Rifle Ammo. All around assault rifle.
 * SCAR-H: Heavy NATO Rifle Ammo. (7.62x51mm.) Very high damage, but not portable and with a low rate of fire. Average range.
 * FN FAL: Semi automatic assault rifle. High damage and very accurate at a long distance. (Special: Can be upgraded to be able to switch to automatic, in order to exchange accuracy for rate of fire and some damage, just to make it non-OP.)
 * AK-12: Low rate of fire. Low damage. Extremely accurate and portable.
 * G3: High rate of fire. Average damage, average range. Lowered accuracy compared to other assault rifles.
 * MP44: Old German Rifle Ammo. (7.92x33mm Kurz.) Extremely low rate of fire. Average damage. Good range and accuracy.
 * M1887: Shotgun Ammo. (12 Gauge.) Slow cocking lever action shotgun. Highest damage shotgun, but also the lowest range. (Special: Can be upgraded to cock the gun like the Terminator, which provides faster cocking.) (Note: The gun has no stock and has a sawed off barrel.)
 * R870: Shotgun Ammo. Fast cocking. Low damage for a shotgun. Average shotgun range.
 * Hunting Shotgun: Shotgun Ammo. Slow reloads with only 2 shots, but ties the M1887 in damage. (Special: Can be upgraded to the Sawed Off Shotgun, which provided better portability.)
 * Mossberg 500: Shotgun Ammo. Compact shotgun with average reload speed. (Note: The gun has no stock.)
 * SPAS-15: Shotgun Ammo. Powerful semi automatic shotgun. Average range, but extremely low portability. Low accuracy. (Special: Can be upgraded to switch to pump action, which trades rate of fire a:: nd accuracy for faster firing. Takes away some damage to prevent it from being OP.)
 * USAS-12: Shotgun Ammo. Automatic shotgun with good power. Low range. High rate of fire for shotgun. (Special: Can be upgraded to switch to semi automatic, which gives metter range in exchange for rate of fire and some power, too prevent it from being OP.)
 * M249 SAW: NATO Rifle Ammo. High rate of fire. Average range, good power. Low accuracy.
 * MG42: Old Machine Gun Ammo. (8.57mm. IS) High rate of fire. Low range and low accuracy. Most powerful machine gun.
 * Browning Automatic Rifle: Old American Rifle Ammo. (.30-06 Springfield). Low rate of fire. Average range and accuracy. Good power.
 * L86:  NATO Rifle Ammo. Highest rate of fire. Lowest power. Average range. Low accuracy.

(Note: Snipers may be made more accurate when looking down the scope by relaxing. This will cause the character to think about things they like. You will hear these thoughts in a talking-to-yourself like voice. It will lower the sway caused by aiming. It is done by pressing and holding the left stick when aiming down a scope. It will only last 3 seconds.)  Special  Explosives and Grenades
 * DSR-1: Super Heavy Rifle Ammo. (.300 Winchester Magnum.) 2nd most powerful sniper. Not very portable. Lots of sway when aiming down the scope.
 * Model 700: Old American Rifle Ammo. Average power. Longest range. Not a lot of sway.
 * SVD Dragunov: Soviet Rifle Ammo. (7.62x54mmR.) Semi automatic sniper that delivers a high rate of fire with reduced damage.
 * AWSM: Ultra Heavy Rifle Ammo. (.338 Lapua Magnum.) Highest damage sniper that gives a one hit kill anywhere on a standard enemy's body. Extremely low rate of fire.
 * Minigun: Heavy NATO Ammo. Handheld minigun. Highest rate of fire and best damage of any bullet weapon in the game. 500 bullets on a chain at your disposal. (Note: Not available in multiplayer for obvious balancing reasons.)
 * Gatling Gun: 19th Century Rifle Ammo. (.45-70.) Hanheld Gatling Gun with a gold colored finish for that steampunk look. Second in damage only to the Minigun. Medium rate of fire. (Note: Not available in multiplayer for obvious balancing reasons.)
 * RPG-7: Rocket ammo. Free fire rocket launcher. Good at up to medium range before the inaccuracy of the rocket takes over and flies it in a random direction. Great for taking out large enemies or large numbers of enemies.
 * Bazooka: Rocket ammo. Free fire rocket launcher. More accurate than the RPG, but much less portable.
 * SMAW: Rocket ammo. Can lock on to vehicles. Lowest damage of any launcher.
 * Mk. 2 Hand Grenade: Best blast radius of the grenades.
 * Stielhandgranate: Stick shape makes for the best throwing distance. Least power of any hand-thrown explosive.
 * C4: Sticks to walls. Can be detonated at any time.
 * Flashbang: Stuns enemies in a blinding flash of light. Can also stun the user if thrown too close.
 * Tear Gas: Slowly drains the enemy's health unless they escape. Can also affect the user if thrown too close.