User:TwistedAlpha/Post-Apoc LU

Ruins of Nexus Tower... so, a post-apocalyptic LU? Interesting... so you start at the ruins, find a surviving gear vendor who gives you your basic gear which would be the equivalent of Rank 3 in the original LU. You fight through Crux Prime and find a damaged rocket, fly to the last outpost remaining: a small island on Nimbus Station. You find the surviving minifigures there: the Faction Leaders, many random NPCs, and vendors. You talk to Nexus Jay, you tells you to talk to each of the Faction leaders to learn about what happened. The leaders each give you a book which you must read which tells you what happened to a certain planet: Vanda's book tells you about FV, Hael about GF, Duke about Crux Prime, and Overbuild about AG. You return to Jay and he gives you a book about what happened to Nexus Tower. It was attacked the combined forces of all five of the overrun world and stormed. The defenses, weak in comparison to the Maelstrom, were destroyed and the Tower crumbled slowly. Many minifigures were smashed and only the few in the camp managed to flee. Jay then lets you join a Faction, and you choose a Specialty of two new specialties per Faction.

Paradox: Researcher (throws vials and poisons) and Airtrooper (flies, AoE) Venture League: Patroller (speed boost, DoTs) and Controller (crowd control) Sentinels: Brute (tanking) and Sharpshooter (high damage) Assembly: Creator (harness smashed things to make stuff) and Mechgineer (creates vehicles)

After you choose one of these, you get the Rank 1 gear (equivalent of Rank 4 for original LU) and must do various things on Nimbus Station, now taken over by Maelstrom. You do missions to smash various Maelstrom until you gain Rank 2 gear (equivalent of near-Uber Hammer gear (without the insta-smash)), which is available at Level 20, when Nexus Jay offers a new mission for you. You must collect lost datapads from Nimbus Station. When you return, he says a new feature is available for you: Classes! Now you can select a class, which improves certain things about your specialty.

Airtrooper: Flight or Damage Researcher: Poisons or Attack Speed Patroller: Speed or DoT Controller: AoE or Stun Brute: Armor or Mobility Sharpshooter: Range or Damage Creator: Imagination or Creativity Mechgineer: Mechs or Self-Defence

Basically, choosing a class improves something about your specialty: choosing Flight for Airtrooper increases your speed while airborne and jetpack control, while choosing Damage for it increases, well, damage. Choosing Creativity for Creator allows you to make bigger things with less bricks, whereas choosing Imagination for Creator increases the variety of things you can make with bricks. Each time you level up, your class bonus increases a bit. You might fly one brick faster with a Flight Airtrooper at Level 23 since 22. You might be able to use a couple less bricks for something as an Imagination Creator at Level 28 from 27. Also, once you choose a specialty, you cannot change it or buy additional class gear. You can change your class, but it'll cost a several thousand coins, and the price increases severely each time you do it. At Level 23, you gain access to the underworks of Nimbus Station. They are infested with swamp and sewer Stromlings, and go on for ages. At Level 25, Battles are available for you to play. You and three others go into an instance where you fight through bosses and enemy waves, working through hallways and rooms. At the end, find boxes of treasure and some U-Score for you! When you reach Level 27, you can get Rank 3 gear (Rank 6 equivalent, with combo being like 7+8+8, abilities doing 30-40 damage, etc) and you gain 20% more bonus for your class. You can also now venture out to Crux Prime again, since your rocket has been repaired. The enemies have advanced, and now you face off against Maelstrom assassins and other foul monsters. Once you get to Level 30, you gain an additional ability which is exclusive to your class and specialty.

Airtrooper: Boost Jet, increases aerial speed by 40% for 10 seconds (Flight). Blast, deals medium damage in a medium-large area (Damage). Researcher: Choking Gas, disorients enemies in a medium area for 15 seconds (Poisons). Maelstrom Fuel, allows you to fire up to three shots at a time for 10 seconds (Attack Speed). Patroller: Sprint, increases run speed by 30% for 15 seconds (Speed). Laser Beam, fires a continuous beam of damage for 6 seconds (DoT). Controller: Whip Snag, grabs up to 5 enemies at the same time and pulls them toward you (AoE). Battle Yell, stuns nearby enemies for 20 seconds. (Stun). Brute: Steel Block, reduces damage taken by 50% for 10 seconds (Armor). Shield Surf, you ride your shield along the ground for 10 seconds, increasing speed by 25% (Mobility). Sharpshooter: Scope, allows you to fire at enemies 125 meters away for 30 seconds (Range). Amplifier, increases your damage by 5 for 10 seconds (Damage). Creator: Nexus Flow, allows you to instantly build all creations for 7 seconds (Imagination). Frenzy, reduces the amount of bricks needed to build all your creations by 60% for 15 seconds (Creativity). Mechgineer: Tweaks, increases the speed and damage of your mechs by 25% for 8 seconds (Mechs). Makeshift Shield, increases your damage by 15% and armor by 20% for 10 seconds (Self-Defence).

These abilities greatly distinguish certain players. For example:

Range Sharpshooter activates Scope Self-Defence Mechgineer activates Makeshift Shield Attack Speed Researcher uses Maelstrom Fuel Stun Controller uses Battle Yell

You continue through Crux Prime where you find the survivor you met before. He recognizes you, and, unbelieving, begs you escort him to Nimbus Station. You escort him to your rocket and take off, but are hit and sent off course. You smash into Avant Gardens, where the Spider Boss reigns in the spot where the Monument used to be. You must smash several Infected Arachnids on crash-landing, then you must collect several bricks to make a teleporter entrance which takes you to the trashed Sentinel Camp. You fight into the Maelstrom Mine, and must smash a mutant Spider Queen. Then the survivor tells you that there was an abandoned area in the Paradox Research Facility that was never found by the Maelstrom. You find it, and miraculously there is a group of survivors inside. They tell you that they have been hiding for years. You bring them with you and they help you fight, and you must go and face the Spider Boss. You attack it, reducing its health from 35,000 to 20,000, and then it disappears, and suddenly the planet begins growing back, the Stromlings smash themselves, and the damage begins repairing itself. Avant Gardens is saved! You return to Nimbus Station and tell Nexus Jay of you findings. He sends you to your Faction leader who congratulates you and levels you up to Level 36 (nothing happens if you're already there or above). At Level 36, Rank 4 gear is available, the equivalent of RANK SEVEN is the original LU. Your class bonus is increased by 30%, and you are tasked to free Nimbus Station. You are given a Nexus strike fighter and accompanied by a squadron of other fighters. You bomb the Maelstrom, dealing hundreds of damage per bomb, and must smash 80 Maelstrom. The Nexus Force army sieges the front lines, and the battle breaks loose. You leap from your fighter and land, and then you aid in the fight, breaking through waves of enemies. This is not an instance, anyone doing this can join you in your fight. Once you clear the Plaza, you must attack the former Assembly area, followed by the Red Blocks area, and then siege the Race Place. Once you do this, the planet is free of the Maelstrom's taint! You have saved it! The Nexus Force celebrates and begins repairing. Creators quickly rebuild the Plaza with the bricks lying everywhere, and soon the planet is back to as it was in the Force's golden age. You go to your Faction Leader who says the tide is turning, and that the liberation of Nimbus Station is a huge blow to the Maelstrom. You are sent to Gnarled Forest next, where you smash infected pirates in the trashed pirate camp. You must fight Jack Knife and move on, smashing Apes and Pirate Swashbucklers. When you reach Brig Rock, Admirals swarm you. They are about to fire on you when someone jumps in front of them and throws out an energy blast, smashing the Admirals at the same time they open fire. You inspect the injured minifigure, and find it is a Space Ranger from the old age. She says she won't live much longer, and you should take her gear back to the Nexus Force. You accept, and she smashes. You fight through the Rock, and then go into the forest where infected monkeys can spring from anywhere. You reach Maelstrom Trench where the Sphinx roars at you, throwing you ou tto the Ravine. You begin falling when a figure grabs you and places you near the launchpad. It is a Space Marauder, also from the old age. He begins fighting off Apes and Swashbucklers, but is struck by a boulder before he smashes the last Ape. You finish it off and take his gear at his request. You place you rocket on the barely-working launchpad and go to Nimbus Station, where the Faction Leaders stand outside the vendor stalls. You talk to your leader who says that, since you went backwards through the world, old age figures began appearing since you were defying time. You hand the Faction to the leader whose faction it belongs to, who thanks you and says they may need you in the future. You should be nearing Level 40, where you gain Rank 5 gear. The combos of these are around 11+11+12, and ability damage being 55-80. You class abilities begin improving too, such as lasting longer and having increased benefits. Your class bonus is also increased by 30%. From here, you're on your own. Faction Leaders offer more missions for Gnarled Forest, and at Level 50 Vanda begins offering Forbidden Valley attack missions. You free the Valley at around level 60-65, and then you begin a true Crux Prime assault. at Level 70, you break through the outer Maelstrom Defense, then at 80 the Medium. At Level 90, you get past the Inner Defense and fight into the Core of the Tower, where you find a last Maelstrom effort trying to smash you. By this level, you should have about Rank 12-14 gear with combos like 50+54+60. Oh, and Flight Airtroopers should go about 750-900 times faster when flying. Then, at Level 95, you find the Darkitect at the center of the Tower Ruins. The entire Nexus Force, everyone, begins attacking him. He summons the Spider Boss, which you and the others defeat. Defeating it levels you up to Level 96. You attack the Darkitect, who unleashes power and attacks, and he has around 9,000,000 health, but after battling on end you drive him down to 5 health. He begs for forgiveness but the Faction Leaders refuse, and he admits he regrets all the horrible things he has done. Then the Faction leaders land a merciful final blow on him, and he is smashed. The Universe lightens, the Maelstorm is obliterated, and you level up to Level 100! Then a sign comes up saying "You have finished the free version, please purchase the full version for $19.99 to get to Rank 52523, and Level 57234783!" I'm kidding, of course. So then the game is completed. You can live on in the universe, meeting friends, being multiplayer, living in peace, or you can make a new character and battle again!